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Thread: -- HotD ''1'' -- Teasers -- Enjoy!

  1. #1
    Senior Member ucm's Avatar
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    -- HotD ''1'' -- Teasers -- Enjoy!

    Warning: Minor spoiler alert possible below:




    Sorry for hardly being around the forums much lately; especially to our new comers to DX Studio but as you'll see I have been very VEry Heavily at work on my game getting it ready for the First Beta testing sessions and I'm still a few weeks away but I was hoping these teasers would give you an idea on the level of detail being incorporated into this new Action/Adventure Shoot'em Up style game I have been working on for the past 14 months :-D




    Note to those on my facebook; don't spill the beans on that one new weapon I engineered ;-)





    Some images are of Still W. I. P. stuff so bare with me:










    ^-- I managed to create as my First Ever completely home-made animation: "open door" which opens 360 at 30fps over 30frames to allow you to specify the open'ed position of the door from 0.000 ( as you see it here ) to just 1 degree opened behind it at 1.000 and it works beautifully; even if you set the animation to auto-play it looks great!

    ^-- I put the pivot in the specific spot for Hinge Physics to work fantastically (H)



















    ^-- more screenshots as I get more done ;-)

    And before you ask; yes recreating the Hut is necessary for my game design but that's all I'm saying on the subject ( for now ) :-"






    ^-- YES! Those are actual bullets being fired!! :-D














    ^--That's just a building; how about a barrel:












    What do you all think thus far? (H)

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    How are you doing the bullet holes?

  3. #3
    Cool!
    It's in third person view, right?
    And what are the type of controls? I love the Splinter Cell type personally.

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    hehe start to looking good. When do you release the next alpha?

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    Senior Member ucm's Avatar
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    Bullet Holes are done via my custom engineered Decal System ( Designed to be fully compatable with DX Carbon ) :-)

    Currently on schedule for next testing phase in a few weeks :-D

    My first Alpha had it using player's choice 1st/3rd person view... I have thought about using 3rd person for melee and 1st person for projectile weapons but not sure which way to finally settle on; any advice everyone?

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    My advice, would be to just pick one 'mode' and stick with it. There is a game called Darkfall, which I tried for a little while. The game itself was very cool, and has a lot going for it. The main problem it has is the bloody user interface mechanics. It was a real pain in the butt to get under control, and during high stress pvp, it was even worse.

    So I would say, just pick one, and keep to it, rather than going from one for one thing, then to another for another, etc.

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    Ok so regarding your 'custom engineered decal system'. Are you using planes, and putting them on the scene.lastHitInfo.posWorld / normal, or are you actually drawing them on the objects secondary UV texture, or HOW are you doing it?

    You don't need to tell me your code, I'm just wondering what the mechanics are.

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    Your a tease UCM

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    Senior Member ucm's Avatar
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    @BUnzaga: get on msn today and i'll explain it but it's supposed to be kept top secret until after v4 is out ;-)

    Also if you dont see me for a few days; i'm pretty sick at the moment so don't read into that if i take a while to get online X_X

  10. #10
    Senior Member ucm's Avatar
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    First attempt at new grass; came out nice ( N: attempt two came out great! )



    Those of you on my facebook are about to be in for a massive teaser treat just don't spill the beans (H)




    shhhhhhhh, it's ah secret ;-)




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